GHSA-c55g-rp4x-fx84MediumDisclosed before NVD
Microsoft DirectX: .spritefont multiply overflow only in 32-bit builds
📋 Description
### Impact
The spritefont reader can be induced to perform a 32-bit overflow multiply that could in theory result in a RCE.
This impacts the use of the *DirectX Tool Kit* **SpriteFont** class file loading ctor if given untrusted data files.
> Note this only applies to x86/ARM builds of the library. ARM64 and x64 native is not subject to this issue.
### Patches
This bug has been fixed in the May 7, 2026 release. Alternatively, users can update their copy of the reader as per [this commit](https://github.com/microsoft/DirectXTK/commit/ef1bd5d7f492c39dd0cd87493ba8ea38725c9791).
### Workarounds
This does not apply if a project's .spritefont files are all 'trusted' data that were included with an application. It's primarily an issue only if developers are using user-provided or network downloaded spritefont files.
🎯 Affected products2
- nuget/directxtk_desktop_win10:< 2026.4.1.1
- nuget/directxtk_uwp:< 2026.4.1.1