GHSA-5r97-79vw-qvm4MediumDisclosed before NVD
Microsoft DirectX12: .spritefont multiply overflow only in 32-bit builds
📋 Description
### Impact
The spritefont reader can be induced to perform a 32-bit overflow multiply that could in theory result in a RCE.
This impacts the use of the *DirectX Tool Kit* **SpriteFont** class file loading ctor if given untrusted data files.
> Note this only applies to x86/ARM builds of the library. ARM64 and x64 native is not subject to this issue.
### Patches
This bug has been fixed in the May 7, 2026 release. Alternatively, you can just update your copy of the reader as per [this commit](https://github.com/microsoft/DirectXTK12/commit/c037a024a7ed3b2162fa2bbbe209b84ba2904494).
### Workarounds
This does not apply if a project's .spritefont files are all 'trusted' data that were included with an application. It's primarily an issue only if developers are using user-provided or network downloaded spritefont files.
🎯 Affected products2
- nuget/directxtk12_desktop_win10:< 2026.4.1.1
- nuget/directxtk12_uwp:< 2026.4.1.1