CVE-2004-0608

NONECVSS 0.0Weaponized
0.0
EchelonGraph verdictPatch this weekExploitation is likely or a public exploit exists.
  • High exploitation likelihood — EPSS 74%
CISA-KEV: Not listedEPSS: 74%CVSS: Exploit: NoneExposed: 0

No vendor fix yet — apply a workaround or compensating control (WAF / firewall / segmentation) and watch for a patch.

The Unreal Engine, as used in DeusEx 1.112fm and earlier, Devastation 390 and earlier, Mobile Forces 20000 and earlier, Nerf Arena Blast 1.2 and earlier, Postal 2 1337 and earlier, Rune 107 and earlier, Tactical Ops 3.4.0 and earlier, Unreal 1 226f and earlier, Unreal II XMP 7710 and earlier, Unreal Tournament 451b and earlier, Unreal Tournament 2003 2225 and earlier, Unreal Tournament 2004 before 3236, Wheel of Time 333b and earlier, and X-com Enforcer, allows remote attackers to execute arbitrary code via a UDP packet containing a secure query with a long value, which overwrites memory.

CVSS v3
EG Score
0.0(none)
EPSS
99.4%
KEV
Not listed

Published

December 6, 2004

Last Modified

June 16, 2026

Data Freshness Timeline

(refreshed 3× in last 7d / 15× in last 30d)

Each row is a source pipeline that fetched or updated this CVE on that date, with what changed. For example, "NVD update" means NVD published or revised its analysis for this CVE; "MITRE cvelistV5" means we ingested or refreshed it from the CNA feed. Most recent first.

  1. 2026-07-13 06:07 UTCEPSS rescore
  2. 2026-07-11 08:22 UTCEPSS rescore
  3. 2026-07-11 08:22 UTCEPSS rescore
  4. 2026-07-02 14:00 UTCEPSS rescore
  5. 2026-06-28 14:02 UTCEPSS rescore
  6. 2026-06-28 04:52 UTCEPSS rescore
  7. 2026-06-23 21:29 UTCEPSS rescore
  8. 2026-06-21 14:52 UTCEPSS rescore
  9. 2026-06-18 17:49 UTCEPSS rescore
  10. 2026-06-18 17:49 UTCEPSS rescore
  11. 2026-06-16 17:49 UTCEPSS rescore
  12. 2026-06-16 17:49 UTCEPSS rescore
  13. 2026-06-15 17:43 UTCEPSS rescore
  14. 2026-06-14 23:13 UTCEPSS rescore
  15. 2026-06-14 23:13 UTCEPSS rescore
  16. 2026-06-13 22:56 UTCEPSS rescore
  17. 2026-06-12 23:08 UTCEPSS rescore
  18. 2026-06-11 13:55 UTCEPSS rescore
  19. 2026-06-10 22:13 UTCEPSS rescore
  20. 2026-06-10 13:17 UTCEPSS rescore
  21. 2026-06-08 14:13 UTCEPSS rescore
  22. 2026-06-07 15:21 UTCEPSS rescore
  23. 2026-06-05 22:43 UTCEPSS rescore
  24. 2026-06-05 22:43 UTCEPSS rescore
  25. 2026-06-05 06:07 UTCEPSS rescore
Show 17 more
  1. 2026-06-02 20:10 UTCEPSS rescore
  2. 2026-06-01 13:49 UTCEPSS rescore
  3. 2026-06-01 13:49 UTCEPSS rescore
  4. 2026-05-31 15:39 UTCEG score recompute
  5. 2026-05-31 15:39 UTCGHSA enrichment
  6. 2026-05-29 13:40 UTCEPSS rescore
  7. 2026-05-29 13:40 UTCEPSS rescore
  8. 2026-05-28 13:42 UTCEPSS rescore
  9. 2026-05-28 13:42 UTCEPSS rescore
  10. 2026-05-28 13:42 UTCEPSS rescore
  11. 2026-05-27 13:37 UTCEPSS rescore
  12. 2026-05-26 13:41 UTCEPSS rescore
  13. 2026-05-26 13:41 UTCEPSS rescore
  14. 2026-05-22 21:15 UTCEPSS rescore
  15. 2026-05-20 22:36 UTCEPSS rescore
  16. 2026-05-18 21:29 UTCEPSS rescore
  17. 2026-05-18 21:29 UTCEPSS rescore

Publicly available exploits

(5 references)

Working exploit code is in the public domain (2 Metasploit modules) (3 Exploit-DB entries). Defenders should treat patch urgency accordingly — public PoCs typically lead to mass-exploitation within 24-72 hours.

  • Exploit-DBEDB-16848✓ verified
    First seen Sep 20, 2010

    Unreal Tournament 2004 (Linux) - 'secure' Remote Overflow (Metasploit)

    Open source ↗
  • Exploit-DBEDB-16693✓ verified
    First seen Sep 20, 2010

    Unreal Tournament 2004 (Windows) - 'secure' Remote Overflow (Metasploit)

    Open source ↗
  • Exploit-DBEDB-10032✓ verified
    First seen Jul 18, 2004

    Unreal Tournament 2004 - 'Secure' Remote Overflow (Metasploit)

    Open source ↗
  • Metasploitexploit/windows/games/ut2004_secure✓ verified
    First seen Jun 18, 2004

    Unreal Tournament 2004 "secure" Overflow (Win32)

    Open source ↗
  • Metasploitexploit/linux/games/ut2004_secure✓ verified
    First seen Jun 18, 2004

    Unreal Tournament 2004 "secure" Overflow (Linux)

    Open source ↗

Frequently asked(4)

What is CVE-2004-0608?
CVE-2004-0608 is a none vulnerability published on December 6, 2004. The Unreal Engine, as used in DeusEx 1.112fm and earlier, Devastation 390 and earlier, Mobile Forces 20000 and earlier, Nerf Arena Blast 1.2 and earlier, Postal 2 1337 and earlier, Rune 107 and earlier, Tactical Ops 3.4.0 and earlier, Unreal 1 226f and earlier, Unreal II XMP 7710 and earlier,…
When was CVE-2004-0608 disclosed?
CVE-2004-0608 was first published in the National Vulnerability Database on December 6, 2004, with the most recent update on June 16, 2026. EchelonGraph re-ingests CVE updates from NVD on a 2-hour cycle, so this page reflects the latest published state.
Is CVE-2004-0608 actively exploited?
CVE-2004-0608 is not currently on CISA's Known Exploited Vulnerabilities catalog. FIRST EPSS estimates a 99.4% percentile likelihood of exploitation in the next 30 days — higher percentiles indicate greater predicted risk.
How do I remediate CVE-2004-0608?
Patch to the fixed version published by the affected vendor. Where vendor advisories exist for CVE-2004-0608, EchelonGraph cross-links them in the Vendor Advisories panel below — those typically contain the canonical remediation steps, fixed version numbers, and any vendor-specific mitigations.

Dependency Blast Radius

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