CVE-2003-1432

NONECVSS 0.0
0.0
EchelonGraph verdictMonitorLow exploitation likelihood right now — keep watching.
  • No confirmed exploitation signals yet
CISA-KEV: Not listedEPSS: 8%CVSS: Exploit: NoneExposed: 0

No vendor fix yet — apply a workaround or compensating control (WAF / firewall / segmentation) and watch for a patch.

Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.

CVSS v3
EG Score
0.0(none)
EPSS
93.8%
KEV
Not listed

Published

December 31, 2003

Last Modified

June 16, 2026

Weakness Classification(2)

MITRE Common Weakness Enumeration — the root-cause categories this CVE belongs to.

Frequently asked(4)

What is CVE-2003-1432?
CVE-2003-1432 is a none vulnerability published on December 31, 2003. Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size…
When was CVE-2003-1432 disclosed?
CVE-2003-1432 was first published in the National Vulnerability Database on December 31, 2003, with the most recent update on June 16, 2026. EchelonGraph re-ingests CVE updates from NVD on a 2-hour cycle, so this page reflects the latest published state.
Is CVE-2003-1432 actively exploited?
CVE-2003-1432 is not currently on CISA's Known Exploited Vulnerabilities catalog. FIRST EPSS estimates a 93.8% percentile likelihood of exploitation in the next 30 days — higher percentiles indicate greater predicted risk.
How do I remediate CVE-2003-1432?
Patch to the fixed version published by the affected vendor. Where vendor advisories exist for CVE-2003-1432, EchelonGraph cross-links them in the Vendor Advisories panel below — those typically contain the canonical remediation steps, fixed version numbers, and any vendor-specific mitigations.

Dependency Blast Radius

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